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Shaping the future with user-first digital products.

Shaping the future with user-first digital products.

Shaping the future with user-first digital products.

NAME: CALEB SPASE

OCCUPATION: PRODUCT DESIGN

experience: 10 years

DOMICILE: united states

last update: dec 2025

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Global Vision

Scaling the Apple Vision Pro commerce and post-purchase journeys.

Product Demos

Improving educational content on Apple's product pages.

Product Education

Building a framework to create more confident customers.

Omni Research

Understanding cross channel experiences from macro to micro.

Centralized Data

Centralized data, risk forecasting, and visualization platform.

Smart Coverage

Insurance that covers your stuff, anywhere, anytime.

Designing a system that educates customers

53%

increase to clicking on CTA's.

18%

increase to add to bag for engaged users.

65%

increase to comparing models.

Visualizing a next-gen warfighter

Owned the Vision

Within months of joining, I audited the design system, overhauled the core Ui, implemented better Ux practices, and helped developers code the front end of the application.

Clarified Data

Designing with big data sharpened decisions, revealed patterns, and drove more impactful, data-informed decision making.

Reduced Risk

By highlighting key data for multiple user journeys, risk was drastically reduced, saving money and more importantly, time across the organization.

Scaling Apple Vision Pro retail to the world

11 Countries

I scaled the buy-flow and post purchase journies to work around the world, accounting for local laws, regulations, and people's vision requirements.

300+ Contexts

I managed user flows for 12 touchpoints across mobile, tablet, desktop,  Apple Store App, internal tools like Retail Call Centers and Employee Purchase Programs.

1 Week XF Sprints

Working closely with PM, Engineering, and major stakeholders, we worked collaboratively and incorporated feedback and iterated on changes daily.

Developing a Demo System for Apple's Digital Channels

growth • research • innovation • systems

8.1x

increase to scrolling the entire page.

10%

increase in click engagements.

Interactive System

Customers could now engage with content in meaningful ways, and teams could design and build in repeatable ways.

Empathize. Understand how a problem is experienced by people in their context. Define. Give shape to the problem and illustrate its impact on the user. Ideate. Design solutions that align with user goals. Prototype. Build a minimum usable experience. Test. Gather feedback and data to prove or disprove original theories. Iterate. Reassess and adjust the workflow until the right solution is found.

empathize. understand how a problem is experienced by people in their context.

Define. give shape to the problem and illustrate its impact on the user.

ideate. design solutions that align with user goals.

Prototype. BUild a minimum usable experience.

test. gather feedback and data to prove or disprove original theories.

iterate. reassess and adjust the workflow until the right solution is found.

Work history

Meta

nov 2025 - present

Oura

Jun 2025 - nov 2025

Apple

APR 2020 - JUN 2025

feb 2020 - apr 2020

mar 2019 - feb 2020

jan 2019 - mar 2019

mar 2017 - jan 2019

design intern

july 2016 - dec 2016

design consultant

may 2016 - nov 2016

comm. design bfa

aug 2012 - dec 2016

Former clients

Via publicis, guidehouse, or freelance

ios • web

ios • brand

web • systems

enterprise

web • ia

web • brand

pos ordering

ios • web

web • systems

WEB • SAaS

ios • Ecosystem

ios • ecosystem

saas • kiosk

social media

social media

social media

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